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Until recently the idea of ​​using technology interactively was restricted


Rejwankon

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At the time it became a hit. After all, and witnessing Keanu Reeeves (or rather, Neo) dodging that bullet with flexibility and mastery? You've probably identified with that, but the question is, what does that context have to do with virtual reality (VR)? All! If you remember the story, you will remember that Neo meets the characters Morpheus and Trinity, and thus, she discovers that she is a victim of the Matrix, this is an artificial and intelligent system that manipulates people and creates a world of illusion. Today, that topic is less macabre and much more promising. to cartoons (remember the Jetsons) and movies. Now it is inherent to the present, and the time has come to think about adopting it to the corporate sphere.

So how about getting out of the world of fiction and understanding what Phone Number List that means for our daily lives? What is virtual reality? This technology consists of an interface available in a virtual environment that simulates sound, visual and tactile effects to trick the user into believing that those interactions occur in the real world. With all these stimuli there is a total immersion in this simulated environment. The technology is based on stereoscopic displays, which include headsets and glasses. In many cases, its use is inclined towards entertainment, but there are many other possibilities. An example is the theme park created in China and inaugurated in 2018 in the city of Guizhou. Called the Eastern Valley of Sci-Fi, tourists take part in an environment of nearly 35 attractions on 330 acres. 

 

In practice, the visitor can virtually jump from a bungee, create avatars to enter an extraterrestrial battle or venture on a fictitious roller coaster, but which offers the same sensation of adrenaline as the real one. However, even though this experience is sensational, there is still one question about VR: How is this going to change the market? The answer is complex and involves the applications of technology in games, in science and, of course, in business. Due to the evolution in computer graphics, the processing capacity of machines and motion sensors, the expectation is that the market will be significantly impacted in different areas.

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